World Map

Icefields (Polar Ice Caps) - The Icefields are the northernmost region accessible. They lie beyond the trecherous Frost Peaks and are always covered in thick ice. It is considered a thick ice sheet forged by the massive glaciers that run down the north faces of the mountains and then fractures into the polar sea. Not much vegetation other than scarce, low-lying bushes and moss can survive the high winds. Algid temperatures can kill within hours and there are few crevices to seek shelter in. It is considered dangerous territory and avoided by all hunters unless local resources are absolutely necessary.

Regional Animals: Sabre Tooths, Direwolves, Mammoths, Wooly Rhinos, Terns, etc.
Frost Peaks (Mountain Range) - Towering far above the lands below, the Frost Peaks are the only known mountain range on the island. It is theorized the others either merged in time or were simply eroded over. They are separated into an Eastern and Western half with a narrow pass down the middle. This pass is the only known method of cross the range unless you go to the fringes of their foothills by the shore. It is trecherous land filled with frequent avalanches, rock slides, and steep cliffs. High winds are common as are heavy storms and blizzards. Snow is always present on the summits, earning the range it's characteristic name. Crossing or traversing the range is not advised unless absolutely necessary.

Regional Animals: Sabre Tooths, Direwolves, Occasional Mammoth, birds, small mammals, etc.
Darkwoods (Temperate Forest) - Lying in the shadow of the Frost Peaks is a massive expanse of forests. Cedars, spruces, oaks, maples, firs, and a multitude of other trees make their homes in this region. The beginnings of the White River begin in the eastern foothills, resulting in a copious amount of small streams, brooks, and rivers flowing through the forest. It is home to nearly all species of wild dinosaurs except the largest herbivores and carnivores. Nests are extremely common in this area and nearly all hunting forays take place in this region. While there are no natural dangers, caution is still advised due to the rich variety of dinosaurs present in the woods.

Regional Animals: Hadrosaurs, all raptors, small-medium carnviores, pterosaurs, ceratopsians, stegosaurs, other small-medium herbivores, etc.
Song Plains (Grasslands) - The White River feeds a respectable swathe of lush grasslands. Endless stalks of flowers and grasses stretch down from the Darkwoods to the southern shores. There's the occasional hill, tree, or shrub to give respite to the monotony but otherwise it's a long, blustery stretch. The large, migrating herds pass through here frequently. Due to all the open space, sauropods and the largest wild carnivores can be found in abundance in this region. There aren't many places to take shelter should something go awry, but hunters regularly brave the plains to reach the Darkwoods. The most experienced and daring hunters will sometimes go after the biggest hadrosaurs, ceratopsians, and/or stegosaurs here.

Regional Animals: Sauropods, ceratopsians, stegosaurs, small-large carnivores, all herbivores, pterosaurs, etc.
White River (Major Waterway) - Surprisingly the only major river on the Isle, the White River is a major waterway in the region. It starts in the eastern foothills of the Frost Peaks and loops around the edges of the Scars, veering deep into the Song Plains before dwindling off in the heat of the Desert. There are many small creeks, rivers, and tributaries that splinter off from the main river. It is so named for it's swift moving, often foamy, white waer as it speeds through the landscape. Normally fairly wide, it's not overly deep either but can be problematic to cross due to strong currents. A very important resource for the travelling caravans, nomadic tribes, and the main city of Eztraia.

Regional Animals: Catfish, small schooling fish, tiny sharks, semi-aquatic snakes, spinosaurs (seasonal), frogs, salamanders, etc.
Eztraia (Main City) - Located in the center of the Song Plains, the main city is slightly off-center in the Isle. A wide swathe of a large city surrounded by a rather widespread rural area. While the main city is secure, the outlying suburbs are prone to the occasional raptor raid and herbivore herds passing through. In extremely rare instances, massive carnivores will search through the suburbs looking for an easy meal due to injury or starvation.

Regional Animals: Humans, hunting animals, pets, Sauropods, ceratopsians, stegosaurs, small-large carnivores, all herbivores, pterosaurs, etc.
Incandescent Desert (Desert) - Just beyond the fertile Song Plains lies a barren wasteland of heat, sand, and nothingness. A long strip of desert interrupts to the march to the western shores. Only a few scarce, muddy watering holes and spry foliage cover the vast expanse and make it horrenously harsh terrain. Surprisingly, quite a few dinosaurs manage to brave the sweltering heat and flourish in the dusty area. It is usually only traversed to get to the sea and is the shortest route to the most distant shore. The desert covers nearly all of the western portion of the Isle and is borderline impossible to go around unless you head into the Darkwoods foothills up north. Popular seasonal migration route for large herbivores.

Regional Animals: Sauropods, ceratopsians, stegosaurs, hadrosaurs, raptors, scattered pterosaurs, etc.
South Cape (Coastal Shrublands) - In the farthest southern reachs beneath the Desert, a penninsula stretches into the sea. Not mainly large herbivores stalk this outcrop as it is mainly the territory of semi-aquatic and aquatic carnivores. It protects a small, coral harbor while contain a flourishing reef. There are a very small bushes and entangling beach grasses along with multiple tidal pools filled with seaweed. Nearly all of the land mass is covered in sand and the coastal area sees many strong hurricanes and storms during the summer. It is a very popular fishing spot due to the nearby reef and general lack of terrestrial carnivores. Herbivores occasionally pass through here when migrating from the Ruins.

Regional Animals: Occasional sauropods, hadrosaurs, stegosaurs, ceratopsians, small herbivores, pterosaurs, rare allosaurs, ceratosaurs, raptors, small carnivores, etc.
Trythe Ruins (Ancient Ruins) - The mysterious ruins of an old, abandoned fort. No one can find any mention on the fort so it is named after the only readable word etched into the entryway: Trythe. It is estimated to be a couple centuries old and has been reclaimed by nature. There are many crumblings walls, hallways, and as a result it has become nearly unrecognizable as a fortress. These old ruins play host to a small thicket of trees and hedges in what used to be a courtyard and has walls covered in thick vines and moss. Due to the often entangling underbrush, large predators such as T. Rex, Allosaurs, etc. are not very common here although not unheard of. Raptors are able to nimbly move in the underbrush to hunt bigger game, making it a popular hunting ground.

Regional Animals: Occasional sauropods, hadrosaurs, stegosaurs, ceratopsians, small herbivores, pterosaurs, raptors, small carnivores, etc.
Sodden Marshlands (Delta Floodlands) - Near the Scar, the White River splints off and heads south before fracturing into a very rich delta. These marshlands are extremely soggy and are an endless maze of channels, mangroves, and thick foliage. Water here is extremely brackish and plays host to a series of semi-aquatic and aquatic animals. A rather extensive canopy blankets the soggy area. Floods here are extremely commonplace and can happen during the regular rainfall in the region. Boats are required for navigational as there is little solid land aside from a few scattered islands and banks. Herbivores feed in the shallower tides, but the area is home to mostly amphibious life. This region is the only area where wild spinosaurs can be found in mass numbers, although sometimes they travel upriver into the plains during the summer.

Regional Animals: Spinosaurs, crocodilians, raptors, frogs, salamanders, amphibians, catfish, small-large fish, hadrosaurs, stegosaurs, etc.
Smoldering Scar (Volcanic Wastelands) - Speculated to be an old, collapsed volcano. The deep chasm still seethes with anger and pours poisonous gas and bubbling lava into the nearby wastelands. It has rendered the entire landscape east of the river into a volcanic ashland where nothing except the tiniest shrubs can grow. All of the land is charred black and frequently under duress from the continous stream of lava. The northwestern edges of the Darkwoods are on the fringes of the flames, making the desolate area is a regular migration route for herbivores in this region. Large carnivores and raptors prowl the open ashes looking to gain an easy meal from weakened herds migrating through the nutrient poor soil, which is unable to support many plants for sustenance.

Regional Animals: Migrating sauropods, hadrosaurs, stegosaurs, ceratopsians, small herbivores, largest predators, raptors, pterosaurs, etc.