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. The central area of the city and where most selling and trading is done. Caravans travelling through will set up stalls and wares here before leaving. Many other civilians operate businesses, markets, shops, or stalls in this area to sell a variety of wares. It is common to see commercial-purpose or pet animals in this area, especially around the main watering hole. Hunters and their mounts usually pass through the area swiftly and head straight to the hunting district.
1.) Main Gate
- The main city gate is long, ornate archway which covers the primary path into the city. Due to herders and caravans the city is not walled, so the gate is always open. It is a decorative and ceremonious touch, but otherwise useless. Large crowds of people, hunters, and animals often gather in the nearby vicinity.
2.) Central Pond
- A large pool in the middle of the city's square. It serves as a small decorative touch to the city and it normally clean. Various hunting and work animals may stop to drink here, but most humans avoid the water due to the large amount of daily traffic it sees.
3.) City Square
- The immediate area past the main gate and the central courtyard for the city. Any major wholesale, goods, or trade stores will be located around this area. Crowds are very common in this region and it can be problematic to navigate during busy times.
- Serves as the major slaughterhouse for the populace. Hunters are the major visitors here as they check in the spoils of their hunts, but citizens gather by the small number of stalls in front to purchase meat for their own households.
5.) Main Hatchery
- Civilian hatchery. Hatches dinosaurs for civilian purposes and does basic genetic research. It is often the place where many kids meet and bond with their first dinosaur hatchling. Usually open to the public. Does not contain military species or sporting and/or show lines.
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. Here is where most of the hunters spend their leisure time if they have any. It is the only part in the city where hunting dinosaurs may be unmuzzled, but they still must be leashed or reined. It is home to the large arena where hunters spend time training, exercising, and interacting with ther animals. There is a small fountain in the center of the hunting courtyard to quench the animal's thirst. Sport Breeders may meet with customers here, but civilians very rarely visit this district. Shops selling hunting related merchandise and gear can be found in plentiful number here.
6.) Stone Steps
- A small series of three steps that begins the hunting district at the top. This is the point hunters use for reference on the muzzling laws of the city. All hunting animals must be muzzled past this point when heading into the rest of town.
7.) Hunting Courtyard
- The central area in the middle of the hunting district. Main gathering spot for hunters and their mounts to relax, exchange information, discuss hunts, etc. It contains a small pool in the center where mounts may quench their thirst. Typically a loud area due to all of the animals.
8.) Hunting Headquarters
- Base for the Hunting organization. Issues all permits and permit tests, hunting quests, receives hunting commissions and requests, and oversees that all hunting protocols and laws are followed. It is typically a very busy building and is mostly open air aside from the file-keeping areas. This results in large crowds in and around the structure, primarily searching for and gathering hunting parties. Any permit tests must be requested here first. Run by Alire Aravelo, Head of the Hunting Organization.
9.) Arena Pen
- A small, dirt covered, enclosed area before entering either of the hunting arenas. This permits hunters to remove the muzzles and leashes on their animals to replace them with proper hunting and/or training gear before heading into the arenas for various purposes. Cannot be used to house or contain animals long-term, riders must be present with their mounts for supervision in this area.
10.) Closed-Air Hunting Arena
- An enclosed, large, arena used primarily for training and permit tests. It is separated from the open air arena next to, but still has windows for ventilation. The terrain inside is typically covered in dirt or a thin layer of hay, but it can be swiftly changed for various testing purposes. The west wall has a raised box area accessible by stairs for instructors to view training sessions and/or permit tests.
11.) Open-Air Hunting Arena
- The other half of the hunting arena is completely open to the elements and is available for any purposes hunters need it for. This is typically where hunters will drag their mounts for teamwork activities, basic exercise, or general socialization. It is free-use and can be accessed at any time of day. The surrounding fence is consists primary of extremely strong wooden posts and crosspieces, but hunters are always advised to keep a handle on their animals so they don't possibly escape.
12.) Training Observation
- Facing the hunting courtyard, there is an area where hunters can view training in the Open-Air Arena without actually entering. Fledgling Silvers or Bronze are highly encouraged to utilize this area to observe master hunters at work. While most training takes place a fair distance away from the perimeter fence to ensure the focus of the animals, using the observation area to disrupt training is extremely frowned upon. There is a small shelter over the observation area to allow easier viewing of training.
13.) The Black Raptor
- A popular Hunters-only bar located in the hunting district. It is open to the general public, but due to it's location it has become host to exclusively hunters over time. Many enjoy coming here to relax after long days of trainings or grueling hunts. There are areas out front and along the side to tie up mounts if necessary, but there are no secure fences around the property. Regarded highly among hunters as the main way to wind down after various hunting activies.
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. Show breeders come here to show off their colorful animals and compete in shows. It is rather packed during show dates with a number of spectators and breeders preparing to attend the shows. Any shops or merchandise related to Show Breeding can be found here along with various stalls and Breeders attempting to sell offspring and/or stud out animals for genetic variation. On days when there are no shows, the area tends to be somewhat deserted. Due to the multitude of breeders that live within the city limits, the shops are open on all non-showing days even though business is slow. Sporting breeders spend little to no time conducting business in the Show District, favoring instead the Hunting District for their wares.
14.) Show Courtyard
- The center area before entering the show arenas. A number of shops and stalls line the surrounding fringes to serve exclusively show breeders. When there are no shows going on, it can become an eerily deserted corner of town. However, it can seem to be a small area when the crowd gather for oncoming shows. It has no center watering hole and insead leaves room for possible patrons to wander.
15.) Breeding Headquarters
- The headquarters for breeders in general. It primarily serves as show headquarters and organizes all show dates, times, entries, and judging. However it also issues Sport breeding permits as well as Show and places all breeders into an interlocked communication network regardless of their breeding specialty.
16.) Show Arena
- All shows will take place in this large building. It is empty when not in use, but during shows it is adorned with aisles upon aisles of colorful creatures. All shows are open to the general public and hunters in particular enjoy attending if they have the time. Judging in done in private, but the rewards for the various tiers usually include a fair amount of cash and notoriety. Breeders and/or animals who win consistently can become quite the celebrities at these events and their favor/genes highly sought after.
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. The military district is perhaps the most drab of all the districts, instead going for functionality instead of looks. Civilians are typically barred from the buildings unless they have visitation passes or are active servicemen. A few non-military personnel who work closely with the Military are permitted entrance into the structures. The buildings are extremely guarded inside and utmost security measures are in place. Public courtyards and paths outside the military are typically used only as shortcuts to get to the nearby residential areas. For the most part, it's an area that's uncomfortable for the average person to walk through. The military owns a large swathe of land past the city, although it is covered by dense foliage that makes it hard to etch out the operations going on past the main base and hatchery. This area is strictly off-limits to unauthorized personnel.
17.) Military Courtyard
- A rather nondescript series of broad pathways that adorn the front of the military buildings in town. They are typically traversed only by those who have business in the district. Otherwise, they're mostly sitting unused and empty with little adornment aside from a few banners and notices.
18.) Military Hatchery
- This is where the eggs and small young of military species are carefully tended to and socialized to ensure their survival and proper socialization. They spend little time at the facility before being sent out to be further raised by military breeders. It also oversees the care and mating of the military's few large carnivore pairs. They are housed in a secure labyrinth of enclosures behind the hatchery. It requires a special pass to be permitted into the hatchery at all, nonetheless access to it's animals or files.
19.) Military Base
- The military housing compound for trainees and recruits who have been accepted into the program. It houses a large number of bunks, rooms, it's own cafeteria, and other necessary ammenities. There is a door path from the back that leads to the training grounds. Family members may visit with prior notice and recruits are sometimes allowed free time out on the town, but they must always return to their bunks by a set hour.
20.) To Military Training Grounds
- These are the training grounds where active recruits and trainees do various exercises with their animals, begin specializing in a class, and earn their permits in their chosen area of expertise. It is extremely well fenced and guarded due to the regular presence of military-grade dinosaurs. It is set far back from the public areas of the city, although it is still considered within the city limits.
21.) To Military Recruiting Arena
- Occasionally the military will open up recruiting sessions where hopefuls can earn their shot at a Military Basic permit, which is required to even begin messing with the dinosaurs. The arena is back quite a ways past the hatchery along a narrow, dirt path. It is covered up by foliage for the most part, making it feel separated from the rest of the city. Large dinosaurs from the Hatchery are typically used, so the Hatchery sets all times and dates for recruiting sessions. Run by Colden West.
21.) To Carnivore Housing
- The military keeps it's large carnivores housed in large plots behind the hatchery. These are extremely well-hidden from the general public despite being considered within the city limits. Occasional roars can be heard from the facility, but otherwise it is eerily quiet. This portion of the complex is guarded to the utmost degree and it takes a very special pass just to get in.
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. There are a multitude of residential areas in the city, although only shopkeepers and small-species breeders tend to live in the city. It can be expensive to keep housing so close to the center of the city and it can be noisy as well. Space is limited by nearby items, so large yards or houses are not always possible. Owning large hunting animals in the city is impossible as is owning large pets. As a result, those who live in the city typically own small raptors as pets or dires, but very rarely will they own anything larger.
22.) Residential Blocks
- City life varies depending which district you're located nearest to, but it can be peaceful for characters living by themselves and preferred by some. It is an individual choice characters make depending on what they feel would be best suited for them.
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. All major pathways are marked on the map, but it is important to note there are a lot of side pathways, alleys, and other walkways throughout the city which are not marked on the map. This is to keep the map as clutter free as possible.
Suburban and Rural Areas
While there are a fair amount of citizens in the actual city, most members live away from the city. This is especially common among hunters and breeders who need ample space for their animals. Only herders and military breeders exist in the true rural areas, largely as a result of their drastically increased needs for space and vast numbers of animals. The rest live on usually half an acre to an acre of land spread out over the area surrounding Eztraia. Depending on their class and chosen occupation, citizens do with their land plots as they wish. While the land plots are large enough to allow some privacy on most areas of the property, the actual houses tend to be grouped together in pairs on the fringes of property lines. This is to ensure that in case of a wild animal attack or an escaped pet and/or mount, there is another person nearby for aid. Land varies on your general location to the city, but since Eztraia is situated in the center of the Song Plains a lot of the yards tend to be relatively flat and grassy with a few shrubs or trees for scenery. Fences are known to have been erected around property lines, although most neighbors get along fine and save the fencing for animal pens.